Which 0.1 deductions/upgrades are equivalent?

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All of the below are worth 0.1 — and, if we're being fair, should all feel like they are worth the same, basically.

Which of these do you feel DON'T belong in the list and why? You can offer other examples, too. You also could group them into "equivalence" groups.
  1. flexed feet in a layout salto
  2. flexed feet in a tucked salto
  3. small arm bend catching a release
  4. The value of a back handspring
  5. connecting a toe-full to a Tkatchev on bars
  6. a slight hop or shuffle in place
  7. a hop or step that's a little less than shoulder width
  8. pause or hesitation
  9. being 30° to 45° out of handstand on a cast
  10. being 27° from handstand on a stalder
  11. being 27° from handstand on a stalder with 1.5 turn
  12. upgrading double tuck to full-in on FX
  13. connecting two spins together on beam or FX
  14. stepping out of bounds with only one foot or hand
  15. slightly piking the hips in a layout position
  16. a small wobble on beam
  17. feet apart on landing
  18. upgrading Shaposh to Shaposh half
  19. upgrading a double full to a 2.5 twist on FX
  20. connecting two whips to a double back
 
Of those where .1 feels high, I'd say I wish there was a 0.05 for the slight shuffle, feet apart on landing (within reason, there could be a scale for this), and the pause or hesitation.
Of those where .1 feels low, a toe-full connected to a Tkatchev I'd say is definitely harder than 0.1 CV indicates, and cast-handstands really should be deducted more in line with how pirouettes are treated. I don't understand how in the elite world a cast not to handstand is still fine when it's all handstands everywhere else.
I find myself waffling on the double back to full-in, double full to 2.5, two whips to double back, and Shaposh to Shaposh half.
The rest feel fine to me at .1
 
Grip adjustments without any balance issue on bars being .1 deduction is silly.

2.0 / 2.5 twist only being .1 difference on floor doesn't feel good. It becomes somewhat "fixed" when accounting for connection/dismount bonus, but that's not how every routine is constructed. Having 0.05 increments for the value of elements would help alleviate the problem, but in actuality the whole system needs a revamp, with skills being worth a lot more than they currently are, if you want to separate things out more accurately.

For example, the difference in difficulty between a single tuck and double tuck is really more than .3 - taking a big hop on a double tuck is far more impressive than only doing a single tuck. But the scoring system says those are worth the same (assuming the double tuck we are talking about wasn't the intended dismount). And that's just on floor! Double Tuck dismount on Bars is worth a mere .1 more than a single tuck, like come on.
 
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